Over at Boxes and Arrows, they’ve just published an article I’ve written discussing how to design interfaces that encourage the creation of “flow“.
Tag: arousal
Happiness is a topic that has been getting a lot of attention lately in design and research circles. One of the difficulties with any discussion around “happiness” is that everyone’s definition of the term differs. This ambiguity leads me to question exactly what it is that designers and researchers are measuring against when they find more or less “happiness”.
Over at Wired Magazine, Ubisoft’s Montreal CEO talks about the importance of making video games more emotional to increase appeal to gamers.