Back in March, I had the pleasure of working with Jess McMullin over at nForm User Experience on the 2008 UX Methods Trading Cards for the 2008 IA Summit in Miami.
Tag: affective design
Happiness is a topic that has been getting a lot of attention lately in design and research circles. One of the difficulties with any discussion around “happiness” is that everyone’s definition of the term differs. This ambiguity leads me to question exactly what it is that designers and researchers are measuring against when they find more or less “happiness”.
Over at Wired Magazine, Ubisoft’s Montreal CEO talks about the importance of making video games more emotional to increase appeal to gamers.
Sadly, while attempting to upload an updated version of the User Experience Iceberg presentation to Slideshare, the original presentation page was accidentally deleted. I’m hoping that the fine folks at Slideshare can help me restore the deleted stats.
The User Experience Iceberg
Jesse James Garrett’s Elements of User Experience is a great illustration of the components required to create engaging and rewarding experiences. But, it can be too much information for clients to fully comprehend during a quick presentation. The analogy of The User Experience Iceberg is a great way to help your clients realize that visual design is only the “tip” of the iceberg.
With all the different models out there used to describe designing for emotion, it can be difficult to understand how to apply any individual model, or understand how all the models relate to each other. Several years ago, I set out to gain an understanding of how these models were different and how they were similar.
Malcolm Gladwell’s book Blink: The Power of Thinking Without Thinking, was one book caught in the broad net I threw out while performing my master’s thesis research. When I read the book, I had a couple of issues with it…
Logic + Emotion at CanUx 2007
Starting this Sunday, and on to Tuesday afternoon, I’ll be attending CanUx 2007 (The Canadian User Experience Workshop) in beautiful Banff, Alberta, Canada. I’ve been lucky enough to attend CanUx since its inception, as an employee of nForm User Experience, who puts on the workshop each year…
Jess McMullin, my former colleague over at nForm User Experience, sent me this link to the Exmocare wristwatch today…
Weekend America has a story about how a device made by EmSense can monitor emotions for use in gaming applications.
“Video games that can tell what you’re feeling and even alter how the game reacts to you based on your emotional state are on the horizon, says Mike Zyda, who heads up the University of Southern California’s video game development program.”…
Emotiv.com has developed a headset that can trackshifts in emotions during gameplay. I assume that when they say “emotions” they are referring specifically to…